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Edition 2026-09-20

CULTURE

Remedy's early New York shooter Max Payne returns as inspiration for Control Resonant

Remedy Entertainment first showcased its New York setting 25 years ago with Max Payne, a third‑person shooter that debuted on PC in 1999 and later arrived on PlayStation 2 and Xbox.

By polygon · 36d ago · Source: polygon

Full article

Remedy Entertainment first showcased its New York setting 25 years ago with Max Payne, a third‑person shooter that debuted on PC in 1999 and later arrived on PlayStation 2 and Xbox. The game opens in a cold, stylized version of Manhattan where police cruisers and a helicopter swirl around a towering skyscraper. Players assume the role of Max Payne, a detective still grieving the murder of his wife and daughter three years earlier. After the killings, Max leaves the police force and joins the DEA, infiltrating a mafia family tied to the drug that caused his tragedy. The narrative unfolds through graphic‑novel panels narrated by James McCaffrey, and it inspired a 2008 film starring Mark Wahlberg. Gameplay features a signature bullet‑time mechanic that freezes action for a brief period, allowing precise shooting; shotguns become especially effective during these moments. Critics note that the game’s visuals and checkpoint system show their age, particularly on console versions where the inverted Y‑axis and limited healing items create difficulty spikes. Nevertheless, the title is remembered for its stylish storytelling and innovative mechanics, and it continues to influence Remedy’s upcoming project, Control Resonant, which revisits a bold vision of Manhattan.

Source transparency

Publisher
polygon
Reliability
high
Published
9/20/2026, 10:00:27 AM
Retrieved
9/20/2026, 10:00:27 AM
Relevance
80%
Confidence
85%
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