Polygon's article highlights ten video games recognized for having every level considered a masterpiece.
Polygon's article highlights ten video games recognized for having every level considered a masterpiece. The selections span releases from 1986 to 2024 and include titles across multiple platforms.
The Legend of Zelda (NES), released February 21, 1986, featured distinct dungeon palettes, varied enemy placement, and additional quest elements such as false walls and altered mechanics after the initial quest.
Tony Hawk’s Pro Skater 2 (PS1), released September 20, 2000, offered compact, location‑specific stages that provided diverse opportunities for tricks and score accumulation, with later re-releases bringing the experience to modern consoles.
Mega Man X (SNES), released December 17, 1993, utilized enhanced hardware to create varied environments ranging from ruined highways to underground mines, waterlogged passages, towers, and frozen tundra, with stage interactions affecting later sections.
Super Mario Bros. 3 (NES), released October 23, 1988, organized levels into worlds with maps, introduced new mechanics and hazards per stage, and was praised for its consistent, engaging design.
Celeste (multiplatform), released January 25, 2018, presented challenging platforming sequences that built on classic design principles, included optional strawberry collectibles, and emphasized player skill development.
Astro Bot (PS5), released September 6, 2024, delivered a variety of level concepts that referenced classic platforming titles, offered no filler content, and included optional challenging sections.
Kirby and the Forgotten Land (Switch), released March 25, 2022, employed a hybrid 2D‑3D perspective, featured alternate routes, hidden items, and added downloadable content that expanded the level count.
Super Monkey Ball (GameCube), released May 2001, presented tight, tilting‑based stages across three difficulty settings, with brief but demanding courses that encouraged repeated play.
Pizza Tower (Switch, PC), released January 26, 2023, offered platforming freedom similar to Wario Land, included varied transformations, and provided numerous opportunities for repeated play despite occasional demanding boss battles.
Battletoads (NES), released June 1991, featured difficult stages with diverse hazards such as spikes, lava, and water rapids, and required memorization and skill to progress.
The list demonstrates the range of level design excellence across video game history and remains a reference for developers and players.
- Publisher
- polygon
- Reliability
- high
- Published
- 7/28/2026, 10:00:30 AM
- Retrieved
- 7/28/2026, 10:00:30 AM
- Relevance
- 80%
- Confidence
- 85%

