A developer known as mTvare6 created a ray tracer using the esoteric programming language Brainfuck and shared the implementation on GitHub.
A developer known as mTvare6 created a ray tracer using the esoteric programming language Brainfuck and shared the implementation on GitHub. The project, hosted at mTvare6/rayfuck, was developed as an exercise in systems programming and language constraints rather than as a practical rendering tool.
The creator initially considered writing a ray tracer in CMake but shifted focus to Brainfuck due to its minimalistic design. Brainfuck operates on a tape of memory cells and uses only eight commands: >, <, +, -, ., ,, [, and ]. Loops are implemented with [ and ], which repeat while the current cell is non-zero. The language lacks native support for multi-dimensional data structures, arithmetic beyond incrementing/decrementing, or multi-cell operations.
To handle floating-point-like calculations, the developer adopted a fixed-point format known as Q16.16, where numbers are scaled by 2^16 to simulate decimal precision. This allowed for signed values in the range [-32768, 32767] with a resolution of 1/65536. The implementation used an intermediate domain-specific language (DSL) to generate Brainfuck code, which was then translated into an SSA-like structure to manage variable scoping and avoid naming conflicts.
Mathematical operations were built from basic primitives. Multiplication relied on repeated addition, while division used a long-division approach adapted for the fixed-point format. Square roots were approximated using a bit-shifted long-division method, though the developer noted limitations in accuracy for certain value ranges. Boolean logic was implemented by checking for non-zero cells and using bit manipulation techniques.
The project required significant memory manipulation, including copying values and managing temporary storage. Functions were implemented inline using a simple call mechanism, and control flow structures like loops and conditionals were constructed using Brainfuck’s native loop syntax.
The final program spanned 23 megabytes of Brainfuck code, far exceeding the size of the rendered image it produced. At the time of writing, approximately 1,229 out of 90,000 pixels had been generated, with only 10 showing minor discrepancies. The output exhibited visual artifacts, described by the creator as resembling a Van Gogh painting, likely due to precision errors.
Efforts to optimize the renderer included exploring fork/join concurrency primitives and improving the interpreter’s just-in-time compilation. A Reddit discussion prompted experimentation with these techniques, leading to performance gains, though the core approach remained impractical for real-world use.
The project stands as a technical demonstration of what can be achieved within extreme constraints, highlighting both the flexibility and limitations of minimalistic programming languages.
- Publisher
- Hacker News
- Reliability
- high
- Published
- 9/26/2026, 11:14:02 AM
- Retrieved
- 9/26/2026, 11:14:02 AM
- Relevance
- 80%
- Confidence
- 85%

