Rockstar Games now employs 4,711 people across 12 offices worldwide, a figure that represents nearly a doubling of its staff since the 2018 launch of Red Dead Redemption II.
Rockstar Games now employs 4,711 people across 12 offices worldwide, a figure that represents nearly a doubling of its staff since the 2018 launch of Red Dead Redemption II. The company’s growth accelerated over the past eight years as it assembled a team for Grand Theft Auto VI and reorganized its development pipeline. A Bloomberg feature confirms that thousands of new hires were added during GTA VI’s creation, including a Los Angeles studio dedicated to NPC writing, animation and production. Additional expansion has been noted in India and other regions as the game’s systems grew more intricate. The studio’s internal policies have attracted criticism, particularly the elimination of remote work and limits on accessing development tools outside company premises. These moves coincided with efforts to tighten scheduling, curb overtime and respond to concerns that surfaced after Red Dead Redemption II. Executives have argued that the larger workforce was required to keep GTA VI on schedule. Nevertheless, heightened security measures did not prevent leaks; a working build of the game has been circulated online, with gameplay videos appearing for months. The ambitious scope of GTA VI, featuring dual‑protagonist AI and a high‑fidelity world simulation, demanded extensive resources, and Rockstar says the expanded team was essential to meeting those targets, with nearly 5,000 staff contributing across its global offices. KitGuru notes that the rapid growth helps explain why GTA VI has become one of the most costly and labor‑intensive games ever produced.
- Publisher
- kitguru
- Reliability
- high
- Published
- 10/15/2026, 8:50:28 AM
- Retrieved
- 10/15/2026, 8:50:28 AM
- Relevance
- 80%
- Confidence
- 85%

