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Culture & Ideas

Culture

Art, books, film, gaming, and the conversations defining the week.

40 stories · Edition of 2026-10-15 · Curated by AI at Invalid Date

CULTURE

Rockstar scaled back GTA 6 ambitions before launch delays

8d ago · Source: gamespot

A recent Bloomberg investigation detailed how Rockstar Games initially envisioned a far broader GTA 6 during early planning in 2015. A small team visited Miami that year to shape the project under the working title Project Americas, with intentions to cover extensive territories across both North and South America. The scope later narrowed to focus on a recreation of Miami and surrounding regions within a fictionalized version of Florida known as Leonida.

The finalized map will exceed the size of Red Dead Redemption II’s world by threefold, incorporating multiple districts such as Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga. This expansion reflects Rockstar’s emphasis on geographic breadth, though the condensed setting remains rooted in a stylized interpretation of Southern Florida.

Early development plans had GTA 6 progressing alongside Red Dead Redemption II, with shared resources intended to accelerate both projects. However, as Red Dead’s ambitions grew, leadership redirected staff toward its completion in 2018, pushing GTA 6’s timeline back by several years. Rob Nelson, a Rockstar executive, noted that concurrent development across studios had shifted to a sequential workflow, where teams finish one title before advancing to the next.

The report also addressed speculation about GTA 6’s budget, with Rockstar confirming that claims of a $1.5 billion development cost were inaccurate. Pre-sale figures show $600 million in revenue to date, with projections suggesting total earnings could reach $2 billion prior to launch.

Originally slated for 2025, the release was first delayed to May 2026, then to November 19, 2026. Take-Two CEO Strauss Zelnick expressed skepticism about the second delay during a public comment, asking Rockstar to verify the timeline. The game is set to launch on PlayStation 5 and Xbox Series X|S, though further postponements remain possible.

CULTURE

Xbox explores potential shift toward full console exclusivity for most titles

8d ago · Source: ign

A recent survey sent to Xbox users asked how they would react if most new Xbox-developed games became exclusive to Xbox consoles and PC, with the exception of Call of Duty. The questionnaire, first shared by Windows Central, included prompts about specific franchises such as Fallout and asked participants to consider a scenario in which all Xbox titles except Call of Duty would be available only on Xbox hardware. One question also proposed removing Minecraft from future sales on PlayStation and Nintendo platforms, while allowing current owners to retain access and receive no further updates.

The survey sought to gauge player attitudes toward exclusivity, whether they would switch to Xbox hardware for exclusive titles, or avoid purchasing a game if it were made exclusive. It remains unclear whether the exercise will lead to concrete policy changes, as companies often test a range of hypotheticals without committing to implementation.

Xbox has previously announced that Gears of War: E-Day and Clockwork Revolution will be permanently exclusive to Xbox and PC, though it has not confirmed similar plans for other franchises. Titles such as Forza Horizon 6 and Fable are still slated for release on PlayStation 5, and the future availability of upcoming major releases like The Elder Scrolls 6 has not been specified.

Xbox CEO Asha Sharma has indicated internal concerns about the impact of Game Pass on day-one purchases of flagship titles like Call of Duty, suggesting a strategic reassessment may be underway. The company has already reversed its earlier decision to add Call of Duty to Game Pass immediately upon release and is rumored to adjust its day-one offering strategy in 2027. The survey results, while not definitive, reflect an ongoing evaluation of platform strategy amid shifting market dynamics.

CULTURE

Mick Gordon composes climactic boss music for Warhammer 40,000: Boltgun 2

8d ago · Source: ign

Composer Mick Gordon contributed the climactic boss track for Warhammer 40,000: Boltgun 2, the sequel to the retro-styled first-person shooter Boltgun. Gordon, known for his work on Doom and Doom Eternal, said he was approached by developer Auroch Digital after the first game’s release. He described the sequel’s final battle as “big and bombastic and silly,” and accepted the invitation to create music that matched its scale. Gordon emphasized that each project requires a unique musical voice, rejecting the idea of reusing pre-existing riffs. He received gameplay footage and concept art from the studio’s quality assurance team to study, using the material to determine tempo and structure. He matched musical pacing to gameplay rhythm, avoiding tempos that might cause players to lower or mute the music. Collaboration involved iterative feedback, with Gordon presenting ideas for the team to approve or reject. He noted that only a small fraction of players — estimated at around 6% on Steam — would experience the boss battle’s soundtrack, which he viewed as a deliberate design choice to reward dedicated players. Gordon described his approach as aiming for “forward momentum,” where music and gameplay interact dynamically, allowing the player to influence the experience. Warhammer 40,000: Boltgun 2 launched on PlayStation 5, PC, and Xbox Series X|S, with a Switch 2 version planned for a later release. IGN awarded the game an 8 out of 10, calling it “an explosive sequel that packs a bloody punch.”

CULTURE

Total War: Shogun 2 Complete Edition draws criticism over bugs and visual concerns

8d ago · Source: polygon

A new remaster of Total War: Shogun 2 has sparked backlash from fans shortly after its launch on Steam. The Complete Edition, released on October 14, 2026, was marketed by Sega and developer Creative Assembly as an updated version featuring enhanced visuals and higher-resolution UI scaling. Instead, players have reported persistent bugs, performance issues, and concerns about the use of AI-generated imagery in the game's graphics.

User reviews on Steam reflect widespread dissatisfaction, with 83% of early reviews rating the title as "Overwhelmingly Negative." Critics cite unaddressed legacy bugs, new technical problems, and a perceived decline in stability compared to the original 2011 release. One long-time player noted that the remaster "runs noticeably worse than other modern titles" and lacks support for community-created content through Steam Workshop.

The backlash intensified when artist Roland MacDonald, known for creating unit portraits in the original game, publicly criticized the updated visuals on the Total War subreddit. In a post shared by fans, MacDonald described the new artwork as "very lazy" and questioned the decision to charge a premium price for a version that "looks terrible" without human oversight. He also expressed concern that the final product appeared to rely on automated processes without proper quality control.

Sega and Creative Assembly have not issued a public response to the criticism. A representative from the company confirmed to Polygon that they are reviewing feedback and will provide updates at a later date. The original version of Shogun 2, which previously held a 90 Metacritic score and over 22,000 "Mostly Positive" Steam reviews, has since been delisted from the platform.

The situation highlights growing scrutiny over how classic titles are repackaged for modern audiences, particularly when technical execution fails to meet expectations. As players await clarification on bug fixes and development priorities, the controversy underscores the risks of re-releasing legacy games without ensuring functional integrity and transparent development practices.

CULTURE

Kotaro Uchikoshi Launches Crash Keys Studio Amid Mystery Surrounding Canceled Project

8d ago · Source: animenewsnetwork

Kotaro Uchikoshi announced the formation of a new studio, Crash Keys, through a cryptic message posted on X/Twitter on Thursday. The announcement included a minimalist website that introduced the company as a game development collective focused on design, direction, and narrative writing. Uchikoshi, best known for his work on the Zero Escape series, stated that the studio had been in development since March 2025. He had intended to formally reveal Crash Keys in 2027 alongside a new game project that his team had been building for approximately one and a half years. According to his statement, that project was abruptly canceled.

The website lists Shibuya, Tokyo, as the studio’s headquarters, sharing a building with Izanagi Games, which published World's End Club—a title Uchikoshi contributed to. The founding team includes Akira Mine, known for The Hundred Line: Last Defense Academy and Danganronpa 2×2, and scriptwriter Muri Sasaki, who has worked on Zero Escape and AI: The Somnium Files. Additional roles are attributed to two encrypted profiles labeled "HLPUL UFHLK" and "CESTN RTKSH," whose identities remain undisclosed. Cryptic references on the site align with naming conventions from Uchikoshi’s earlier works, suggesting possible narrative connections.

Phrases such as "RHIZOME-9" and "MEMENTO MORI, IF THE NINTH LION ATE THE SUN" appear on the site’s footer. The latter phrase was previously used in Virtue's Last Reward, a game in the Zero Escape series. Uchikoshi did not elaborate on the significance of these messages.

Crash Keys operates as a creative collective rather than a traditional publisher, with Uchikoshi serving as CEO and creative director. The studio’s launch comes amid growing interest in narrative-driven independent games and follows Uchikoshi’s departure from Too Kyo Games, where he collaborated with Kazutaka Kodaka on The Hundred Line -Last Defense Academy-. His prior credits include script contributions to the Punch Line anime and the original concept for The Girl in Twilight.

No official release dates, publishing partners, or development timelines for future projects have been disclosed. The cancellation of the unnamed game remains unexplained, and no further details about its scope or platform have emerged.

CULTURE

Valor Mortis Struggles to Adapt Soulslike Combat to First-Person Perspective

8d ago · Source: polygon

Valor Mortis, a recently released game developed by One More Level and published by Lyrical Games, attempts to translate the core mechanics of Soulslike titles into a first-person perspective. The game follows William, a soldier navigating plague-ridden battlefields inspired by 19th-century military conflicts. Unlike traditional Soulslike games, which are typically played in third-person with a camera positioned behind the character, Valor Mortis presents combat from a first-person viewpoint, altering how players perceive and interact with enemy encounters.

The game retains several hallmark Soulslike elements, including high difficulty, permanent loss of progression items upon death, and a focus on precise timing in combat. It also features a weapon wheel allowing access to melee blades, firearms, and magic abilities, as well as a quest log system designed to clarify objectives. However, the shift to first-person creates significant challenges in spatial awareness and combat fluidity. Players must contend with limited visibility when engaging multiple enemies, as close-quarters combat often fills the screen with a single opponent, obscuring the positions of others. This limitation is compounded during encounters involving area attacks or coordinated assaults, where tracking threats becomes difficult.

Parrying mechanics, a staple of the genre, prove particularly inconsistent in first-person. The game’s parry system lacks the tactile feedback and depth perception expected by players familiar with titles like Bloodborne or Lies of P. Missed parries during boss fights, such as the encounter with General Lothaire, result in rapid health depletion due to multi-hit combos. Additionally, the absence of dodge-rolling — replaced by a stamina-intensive dash — increases the risk of environmental hazards, such as fire or water, when escaping danger. The game includes an on-screen indicator for incoming attacks, a design choice interpreted as an acknowledgment of the difficulty in conveying spatial threats through visual cues alone.

Despite these shortcomings, Valor Mortis introduces innovations that could influence future Soulslike titles. Its structured quest log improves accessibility compared to the often opaque quest systems found in games like those developed by FromSoftware. The inclusion of a pause function, rare in the genre, also offers practical benefits for players needing to reassess combat situations. While the game represents a notable attempt to reimagine Soulslike mechanics for a new perspective, its execution highlights the technical and design hurdles involved in adapting such experiences to first-person viewpoints.

CULTURE

Kadokawa Issues Apology for Unauthorized Use of Ieri Komen's Character Designs in Pitch-Black Infatuation Manga

8d ago · Source: animenewsnetwork

Kadokawa's Young Ace editorial department issued an apology last week for incorporating character designs from Ieri Komen's manga adaptation of Festival of Heresies without obtaining prior permission. The admission came after the company acknowledged that the designs were used during the development of Kei Natsumi's manga adaptation of Rokakoen's Pitch-Black Infatuation (Shikkoku no Bojō) novel.

According to the editorial team, standard procedure requires securing permissions before a manga's serialization begins. In this instance, the designs were employed without formal approval. The department emphasized that neither Rokakoen nor Kei Natsumi bore responsibility for the oversight, and extended apologies directly to Ieri Komen.

The timeline leading to the error was detailed by the editorial department. Kei Natsumi initiated pre-production for the Pitch-Black Infatuation manga in August 2025. At that stage, the team engaged with the Kadokawa Horror Bunko editorial department, which oversees both Festival of Heresies and Pitch-Black Infatuation novels, to request permission to reference Ieri Komen's character designs. Specifically, the characters Rumi Sasaki and Yukiyoshi Aoyama — who feature in both source works — were identified for potential use.

The Kadokawa Horror Bunko department responded with a statement interpreted as permissive, saying, "It's probably also fine to use original character designs." However, the reply did not constitute formal authorization from Ieri Komen. Following this ambiguous response, the Young Ace editorial team proceeded to use Ieri Komen's designs as reference material in the manga's development.

Upon the release of the first compiled volume of the Pitch-Black Infatuation manga, Ieri Komen contacted the editorial department to report additional unauthorized uses. Beyond the initially cited characters, the manga was found to have incorporated designs for two further characters — Ishigami and Emi Shimamoto — as well as a specific background location.

Rokakoen originally published Festival of Heresies under Kadokawa Horror Bunko in May 2021, with Pitch-Black Infatuation following in February 2022. Both novels received English translations through Yen Press in November 2024 and August 2025, respectively.

The manga adaptation of Festival of Heresies debuted on Kadokawa's Comic Walker website in July 2023 and concluded with its second volume in November 2025. Meanwhile, Kei Natsumi's manga adaptation of Pitch-Black Infatuation launched in Young Ace on March 4, with the first volume released by Kadokawa on August 4.

This incident underscores ongoing challenges in securing clearances for cross-title collaborations within the Kadokawa portfolio, particularly in cases involving shared universes and reused creative assets.

CULTURE

Mafia: The Old Country joins PlayStation Plus in October 2026

8d ago · Source: polygon

Sony Interactive Entertainment announced the games joining the PlayStation Plus Game Catalog in October 2026. The lineup includes Mafia: The Old Country, Horizon Forbidden West, Mycopunk, Poppy Playtime: Chapter 2, The Midnight Walk, Tales of Arise — Beyond the Dawn Edition, Monster Energy Supercross 25 — The Official Video Game, Dino Crisis 2, and RollerCoaster Tycoon 3 Complete Edition.

Mafia: The Old Country, a prequel set in early 1900s Sicily, follows Enzo Favara as he becomes involved with the Torrisi crime family. The game incorporates themes of labor struggles and poverty among Italian immigrants during that era. Polygon's Giovanni Colantonio described it as "a sobering reminder that tough times still create a breeding ground for exploitation today, just as they did in Sicily."

The catalog adds titles on staggered dates. Mafia: The Old Country, Horizon Forbidden West, Mycopunk, and Dino Crisis 2 become available on October 20. Poppy Playtime: Chapter 2 and Tales of Arise — Beyond the Dawn Edition join on October 27. The Midnight Walk is accessible starting October 14.

PlayStation Plus' Game Catalog, accessible through higher-tier subscriptions, offers hundreds of downloadable PlayStation 4 and PlayStation 5 titles. It serves as Sony's alternative to Xbox Game Pass. October 2026's Essential tier also includes the racing game F1 25.

CULTURE

Anime and manga publishers announce new releases for October 11-17

8d ago · Source: animenewsnetwork

Several anime and manga publishers revealed titles slated for release during the week of October 11-17. The schedule includes physical media, print manga volumes and digital publications across multiple genres.

Sentai Filmworks will issue a Blu-ray Disc edition of Master of Martial Hearts on October 13. AnimeNewsNetwork reports the release from Crunchyroll, priced at US$74.98. The same day, AnimEigo plans to publish a Blu-ray Disc of Non Non Biyori, listed at US$89.98.

Seven Seas and Viz Media are among the companies introducing new manga volumes. Seven Seas will release Are You a Landmine, Chihara-san? Graphic Novel 1 for US$13.99 on October 13. Viz Media’s lineup features titles such as Black or White Graphic Novel 13, Case Closed Graphic Novel 100 and Chainsaw Man Graphic Novel 22, each priced at US$11.99 or US$12.99 and scheduled for release on October 13.

Additional manga releases include Badducks Graphic Novel 1 from Alien Books (US$12.99), Beyblade X Graphic Novel 7 from Viz Media (US$11.99) and The Babe at My Back Has Her Eye on Me. I'm Done For. Graphic Novel 2 from Seven Seas (US$13.99). The week also brings new installments in ongoing series, such as GalaXic Baseball League Graphic Novel 1 from Viz Media (US$14.99) and Gachiakuta Dumpster Season 1 GN Box Set from Kodansha USA (US$149.99), both dated October 13.

Digital manga releases follow a similar pattern. Kodansha USA will publish Am I Actually the Strongest? Graphic Novel 20 for US$10.99 on October 13. Viz Media’s digital offerings include Black or White Graphic Novel 13 at US$6.99 and Chainsaw Man Graphic Novel 22 at US$6.99, both arriving on the same date. Other digital titles include Because I, the True Saint, was Banished, that Country is Done For! Graphic Novel 12 from Kodansha USA (US$10.99) and The Dungeon of Black Company Graphic Novel 14 from Seven Seas (US$8.99), each scheduled for October 13.

Print novel releases also feature new entries. Yen Press lists Agents of the Four Seasons Part II Novel 7 at US$16.00 for October 13. Additional titles from Yen Press and J-Novel Club include Alya Sometimes Hides Her Feelings in Russian Novel 9.5 (US$16.00), Black Summoner Novel 8 (US$15.00) and Bofuri: I Don’t Want to Get Hurt, So I’ll Max Out My Defense Novel 18 (US$16.00), all arriving on October 13.

Digital novel releases mirror the print schedule with Yen Press offering Agents of the Four Seasons Part II Novel 7 digitally for US$8.99 on October 13. Other digital releases include The Amazing Village Creator: Slow Living with the Village Building Cheat Skill Novel 5 from J-Novel Club (US$7.99) on October 12 and Fluffy Café in Another World Novel 2 from Seven Seas (US$9.99) on October 15.

Audiobook releases feature titles such as Al the Adventurer: That Magic Shouldn't Work! Novel 1 from Seven Seas (US$24.99) on October 15. Additional audiobooks include Blade & Bastard Novel 2 from Yen Press (US$25.98) and That Time I Got Reincarnated as a Slime Novel 9 from Yen Press (US$25.98), both dated October 13.

Video game releases during the period include Castlevania: Belmont's Curse for multiple platforms from Konami (US$29.99) on October 15. Harvest Moon: Echoes of Teradea will arrive on October 15 from Natsume (US$39.99). Resident Evil 2 Deluxe Edition, Resident Evil 3 and Resident Evil 4 Gold Edition are scheduled for release between October 16 and 16 from CAPCOM at prices ranging from US$29.99 to US$49.99.

Tales of Eternia Remastered will be available on October 16 across Switch 2, Switch, PS5, PS4, Xbox X|S and PC from Bandai Namco (US$29.99). Ratatan, a Switch 2, PS5, Xbox X|S and PC title from Game Source Entertainment, is set for October 15 at US$34.99.

A separate section lists additional releases such as Ascendance of a Bookworm: Fanbook Book 7 from J-Novel Club (US$22.99) on October 13 and My Hero Academia: Ultra Artworks Book (hardcover) from Viz Media (US$50.00) on October 13.

Disclosure: Kadokawa World Entertainment, a subsidiary of Kadokawa Corporation, holds a majority stake in Anime News Network, LLC. Yen Press, BookWalker Global and J-Novel Club operate as subsidiaries of KWE.

CULTURE

Xbox tests hypothetical scenario of making most first-party titles console-exclusive

8d ago · Source: gamespot

Microsoft is surveying a segment of Xbox Insiders about a hypothetical shift that would make most of its internally developed games console-exclusive, according to Windows Central. The questionnaire, confirmed by the outlet as authentic, asks participants to consider a scenario in which all future Xbox-developed franchises except Call of Duty would launch only on Xbox consoles. Under that scenario, Minecraft would also become console-exclusive, with no new content updates or purchases on PlayStation or Nintendo platforms, although existing purchases and content would remain accessible. Existing titles on PC would be unaffected.

Respondents would be asked to indicate where they would most likely play such content: on an existing Xbox console, on a new Xbox Series X|S, on a PC, they would skip playing, or choose another option. A separate page of the survey polled users on how they would feel if future Fallout titles were similarly console-exclusive, with no changes to PC availability. The same questions were extended to The Elder Scrolls, Doom, Physint, Diablo, and Minecraft.

The survey was distributed to some Xbox Insiders this week, and Windows Central verified its authenticity. Xbox CEO Asha Sharma and Matt Booty, head of studios, recently told staff they would "re-evaluate" the company’s exclusivity approach and consider adjustments to "windowing" strategies, which have previously delayed some titles beyond their initial launch windows. The memo suggests the research is part of broader efforts to assess fan sentiment ahead of potential policy changes.

A return to broad console exclusivity would represent a significant departure from Microsoft’s recent focus on multi-platform availability and Game Pass integration. While the company has emphasized the need for stronger exclusive titles to drive growth, such a move would also carry commercial risks, including potential revenue loss from reduced platform reach. Sharma has previously overseen major restructuring efforts, including studio closures and game cancellations, as part of a strategic reset.

The current survey appears to be exploratory rather than a commitment to policy change. It reflects an ongoing effort to gather feedback on fan preferences, but no official decisions have been announced. Microsoft has not indicated plans to implement the proposed scenario, and the outcomes of the research remain uncertain.

CULTURE

Xbox Nano Controller Launched as Compact Alternative

8d ago · Source: gamespot

Microsoft has introduced a new Xbox Nano controller that measures just over five inches in length and weighs 3.5 ounces, making it the smallest controller the company has released to date. The device features all 18 standard gameplay buttons and includes a rechargeable battery and a programmable action button for quick access to functions such as screenshot capture. Priced at $50 USD, the controller is marketed toward users with smaller hands, younger players, or those seeking a portable option for on-the-go gaming. Its compact design is intended to fit easily into pockets or bags. The Nano controller is available for pre-order immediately. This release follows Sony's announcement of a limited-edition DualSense controller for Gran Turismo, which was also revealed on the same day. Microsoft has partnered with Samsung to offer a bundle that includes the Nano controller and two months of Game Pass Ultimate for new subscribers when purchasing a new Samsung TV during the holiday season. Additionally, a separate bundle with Meta is in development, pairing the Nano controller with two months of Game Pass and a Meta Quest headset. Microsoft has indicated plans to impose usage caps on cloud streaming access for the controller in the future, requiring additional payment to continue playing beyond certain limits.

CULTURE

DC Studios Co-CEO Peter Safran Outlines Film and TV Roadmap After Skydance Acquisition

8d ago · Source: ign

Peter Safran, co-CEO and co-chairman of DC Studios, spoke with IGN about the studio’s upcoming projects following Skydance’s acquisition of Warner Bros. The conversation covered the release of Clayface, the broader DC Studios slate, and the future of film and television under the new ownership.

Safran confirmed that Clayface, set in Gotham City and directed by James Gunn, will be the first narrative feature released under the Skydance era. The film, budgeted at approximately $40 million, marks a departure from traditional superhero spectacles by leaning into psychological body horror and character-driven storytelling. Safran described it as a rare example of a mid-budget, R-rated film within the DC Universe, emphasizing its focus on themes of identity, obsession, and transformation.

When asked about guidance from Skydance CEO David Ellison, Safran said Ellison expressed support for the studio’s long-term vision and granted creative autonomy. "He was complimentary and wants us to keep doing what we’re doing," Safran said, noting that Skydance’s resources would enable continued investment in diverse storytelling formats.

Safran highlighted the studio’s commitment to a spectrum of budgets and tones, citing Clayface as an example of creative flexibility within the DC brand. He noted that the film’s horror elements are designed to serve a deeper narrative, with Safran observing that effective horror often functions as a vehicle for exploring universal human fears.

Regarding the DC Universe’s continuity, Safran stated that Gotham’s aesthetic will maintain consistency across projects but allow for directorial interpretation. He referenced Matt Reeves’ The Batman: Part Two as an upcoming example of a distinct vision for the character, while affirming that each filmmaker will bring their own perspective to established settings.

On television, Safran confirmed that Gorilla Grodd is currently in production, with additional live-action and animated projects in development. He noted that series like Lanterns serve as platforms to introduce characters who may later appear in films, citing Aaron Pierre’s John Stewart as a character set to feature in Man of Tomorrow.

Lanterns Season Two has not been greenlit, and Safran indicated that future developments will depend on the reception of Season One. He also mentioned that several animated projects, including Mr. Miracle and Creature Commandos Season Two, are advancing in development, with the latter expected to move toward production soon.

When questioned about marketing strategy, Safran noted that Skydance has brought Josh Goldstein, a veteran in theatrical marketing and distribution, back into the fold. He described the acquisition as a "homecoming" and emphasized ongoing discussions about promotional approaches.

Regarding James Gunn’s next directorial project, Safran confirmed that no decisions have been finalized. Gunn remains engaged in multiple DC-related endeavors, including Creature Commandos Season Two and the upcoming Superman film.

Safran addressed concerns about Batman: Part Two’s production status, stating that there are no plans to halt filming. He expressed confidence in the project’s trajectory, citing early footage as promising.

The interview underscores DC Studios’ strategy of balancing high-budget franchise films with smaller, genre-driven projects. Safran emphasized that the studio’s approach prioritizes narrative diversity and creative risk-taking, aiming to differentiate its output in a competitive market.

With a slate spanning films, television, and animation, DC Studios appears positioned to expand its storytelling footprint under Skydance’s ownership, though specific timelines and project details remain subject to change.

CULTURE

Magic Reprints Rare Black Instant After Two Decades

8d ago · Source: polygon

Magic: The Gathering will reprint the black instant Soul Spike as part of a new Secret Lair drop titled Strange School, announced on October 13, 2026. The card originally debuted in July 2006’s Coldsnap set and has not been printed since, making it a scarce item on the secondary market. Market data shows non‑foil copies currently sell for about $17.57, while original foils command higher prices.

The reprint appears in a five‑card collection that also includes Attrition, Bitter Ordeal, Ophiomancer, Desperate Ritual, Sign in Blood, and Thoughtseize. Each card features manga‑style artwork by Japanese creators and is packaged in a black‑and‑white aesthetic that reflects the darker tone of the Hexhaven plane introduced in the Reality Fracture set. Non‑foil versions of the drop will cost $29.99, with traditional foil versions priced at $39.99.

Soul Spike’s gameplay mechanics involve dealing four damage to any target while gaining four life, but players may exile two black cards from their hand instead of paying its seven‑mana cost. This alternative cost has made the card a staple in Modern’s Necrodominance decks, where it is used to convert excess black cards into damage and life gain. Its competitive relevance, combined with the lack of prior reprints over the past 20 years, has driven its market value.

The Strange School drop is not the only reprint tied to the Reality Fracture theme. A second Secret Lair set, Duality Distorted, will feature Thoughtseize, Desperate Ritual, Pyroblast, and Tribute to the World Tree, showcasing reinterpretations of earlier artwork by established Magic artists. Both drops will be sold individually through the Secret Lair Chaos Vault, with larger bundles ranging from $159.98 for a non‑foil package to $234.99 for an Everything Edition that includes foil and non‑foil copies of both sets.

Wizards of the Coast has not indicated that the reprint will significantly alter the price of the original card, but it does provide players with an accessible alternative to the increasingly rare original printing.

CULTURE

Rockstar Responds to 2022 GTA 6 Leak After New Gameplay Release

A Rockstar Games developer described the 2022 unauthorized release of Grand Theft Auto 6 materials as "weirdly invasive" and emotionally unsettling, stating it felt like "somebo...

8d ago · Source: gamespot · 2 min read

A Rockstar Games developer described the 2022 unauthorized release of Grand Theft Auto 6 materials as "weirdly invasive" and emotionally unsettling, stating it felt like "somebody’s wading through your dirty washing" and that seeing unfinished work publicly was "hard to deal with on an emotional level." The comment came as the studio addressed ongoing fallout from the leak, which began in September 2022 and involved extensive gameplay footage and assets.

The leak originated from a hacker identified as CyberLeek, who later faced legal proceedings. On October 14, CyberLeek released additional gameplay footage, marking what appears to be a final update to the leaked material. Rockstar confirmed it had traced the source of the 2022 breach and indicated the individual would appear in court on November 9, just weeks before the game’s scheduled release.

In response to the breach, Rockstar implemented a temporary policy requiring certain staff to work on-site rather than remotely. The company has not indicated plans to maintain this approach permanently, with publishing head Jennifer Kolbe stating they will reassess the policy after GTA 6 launches. She noted that the scale of the leak was tied to the game’s anticipated popularity, saying, "If we did not have a game that people wanted to steal as much, maybe it would be an easier conversation."

The Bloomberg report detailing these developments also clarified several technical and financial aspects of the game’s development. It confirmed that development costs were significantly lower than the widely circulated $1.5 billion estimate and revealed that a dedicated studio was established to create non-player characters. The report further described Rockstar’s approach to realism, noting that early testing involved simple materials like beer and sandwiches to evaluate environmental details.

GTA 6 is set for release on November 19 across PlayStation 5 and Xbox Series X|S, though Rockstar has not ruled out the possibility of another delay. The studio has not provided additional updates on post-launch plans or future titles.

CULTURE

MSI Codex R2 RTX 5070 Gaming PC Drops to $1449 at Walmart

8d ago · Source: ign

Walmart is selling a prebuilt MSI Codex R2 desktop equipped with an Intel Core Ultra 7 265F processor, GeForce RTX 5070 12GB graphics card, 16GB DDR5 memory and a 1TB NVMe SSD for $1,449 including free shipping. The system uses an air-cooled 20-core Ultra 7 265F chip that can reach a 5.3GHz boost clock, and a 750-watt power supply. The RTX 5070, priced at $600 when sold separately, targets 1080p and 1440p gaming and can handle most titles at 4K resolution, though performance gains over the RTX 4070 Super are modest. The deal appears limited to inventory available directly from Walmart rather than third-party marketplace sellers. IGN commerce manager Eric Song oversees deal curation for the site; his personal purchasing habits are separate from his professional role.

CULTURE

Xbox explores making Fallout, Elder Scrolls and Minecraft exclusive to its platforms

8d ago · Source: polygon

Xbox is considering a shift that could restrict future releases of major franchises such as Fallout, The Elder Scrolls and Minecraft to its own hardware and services. A survey sent to a small group of Xbox Insider Program participants asked respondents where they would most likely play new titles from those series if they were no longer available on PlayStation, Nintendo or other non‑Microsoft platforms. Respondents could choose from options including playing on an existing Xbox console, buying a new Xbox Series X|S, switching to PC, skipping the content entirely, or selecting another response. A second question extended the scenario to all Xbox‑developed franchises except Call of Duty, which would remain multiplatform under a 2023 agreement with Nintendo, Nvidia and Sony. That concession was part of Microsoft’s effort to secure regulatory approval for its $68 billion acquisition of Activision Blizzard. The survey was first reported by Windows Central. The potential changes come as new Xbox leadership, headed by CEO Asha Sharma, has already implemented workforce reductions, studio reshuffling and divestitures, and has signaled a broader reassessment of exclusivity strategies. The company has also announced timing‑limited releases such as Forza Horizon 6, which will not arrive on PlayStation 5 until 2027, and has created an AI‑focused unit called Xbox Labs. Bethesda Softworks, the developer behind Fallout and The Elder Scrolls, has historically released its flagship titles across multiple platforms, including a recent Switch 2 version of Skyrim. If the proposed exclusivity were enacted, it could affect anticipated future installments like Fallout 5 and The Elder Scrolls 6, though no official policy has been confirmed.

CULTURE

iPhone Duo repair costs could reach $1,499 without AppleCare

8d ago · Source: ign

Apple's upcoming foldable device, marketed as iPhone Duo, is priced at $1,999 at launch. Early repair estimates published by 9to5Mac indicate that fixing damage to the device could cost significantly more if users lack AppleCare+. Replacement of the rear glass is estimated at $199, while repairs to the inner display are projected at $999. In cases categorized as "other damage," Apple may charge up to $1,499, though the scope of that classification remains unspecified.

Repair expenses are expected to decrease substantially with AppleCare+ coverage. Given the device's complexity and price point, industry observers recommend that purchasers consider adding both AppleCare+ and a protective case at the time of purchase.

Historical context shows that early foldable smartphones from other manufacturers experienced durability issues, including display layer separation and susceptibility to particulate intrusion. Samsung previously issued guidance clarifying that certain display characteristics were not protective films.

While Apple has not yet released detailed durability testing data, the iPhone Duo incorporates multiple moving components that introduce potential failure points. Long-term performance under regular use will likely depend on real-world handling after the device becomes available to consumers later this month. Some analysts suggest the device's unconventional aspect ratio may enhance suitability for specific applications, including mobile gaming, though broader usability remains under evaluation.

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GTA 6 leaks, Epic's AI struggles, and No Man's Sky mobile tease dominate gaming headlines

8d ago · Source: polygon

A series of leaks tied to the upcoming Grand Theft Auto VI has reignited discussion among developers and players about the game’s direction, while Epic Games faces scrutiny over its artificial intelligence initiatives and No Man’s Sky hints at a mobile adaptation. The developments were highlighted during a recent episode of Polygon’s Point It Out! podcast, where Editor-at-Large Giovanni Colantonio presented a detailed slide deck dissecting the leaks, AI controversies, and the mobile tease. The episode, hosted by Polygon’s Simone de Rochefort and Editor-in-Chief Matt Patches, blends analysis with a lighthearted format that includes a points-based game and a mock dunce cap for the lowest-scoring participant. While the show’s tone is playful, the segment offers a structured overview of current industry movements, including the implications of the GTA 6 leaks, the challenges surrounding Epic’s AI integration, and the potential impact of No Man’s Sky’s mobile experiment on the broader gaming landscape.

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GTA 6 Reviews Expected Before Launch, Insider Says

8d ago · Source: gamespot

Rockstar Games plans to release Grand Theft Auto VI on November 19, but critics will have access to the title earlier. An insider identified as NateTheHate indicated that Rockstar will distribute review copies to journalists before the end of October, though the precise release window remains unspecified. Historical patterns suggest that review scores typically appear one day before launch, as occurred with Grand Theft Auto V in 2013 and Red Dead Redemption II in 2018. While those precedents imply a similar schedule for GTA 6, no official confirmation has been provided. The upcoming title is slated for PlayStation 5 and Xbox Series X|S, and industry analysts anticipate it could generate up to $2 billion in revenue prior to release. Recent disclosures have highlighted the game's expanded development scope, internal discussions about potential delays, and the scale of its technical ambitions. Take-Two chief executive Strauss Zelnick has commented on the project's timeline, and Rockstar has clarified that development costs have not reached $1.5 billion. Additionally, the company disclosed that a dedicated studio was established to design non‑player characters, and it has reflected on lessons learned from a 2022 security breach. These details collectively outline the current understanding of GTA 6's upcoming launch and its reception strategy.

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Inde Navarrette Open to Returning for Potential Sequel of 'Obsession'

8d ago · Source: polygon

Inde Navarrette has expressed willingness to reprise her role in a possible follow‑up to the horror film 'Obsession', which emerged as a box‑office hit earlier this year. In an interview with The Hollywood Reporter, the actress said she would be “totally open” to returning, noting that declining such an opportunity would be “hard to say no.”

Navarrette, who portrays Nikki in the original movie, outlined a potential narrative direction that would focus on the character’s emotional recovery after the events of the film. She described Nikki as entering a “grief process” following the loss of autonomy caused by a mysterious novelty item called the One Wish Willow, which was used by a friend named Bear to manipulate her feelings. The item’s use leads to increasingly severe consequences, leaving Nikki to confront an experience that was not of her choosing.

The actress also discussed her expanding career, including a forthcoming role as Rogue in Marvel’s upcoming X‑Men reboot and a starring part in Apple’s sci‑fi thriller 'The Waffle House Index.' While she remains enthusiastic about these projects, she indicated that revisiting the world of 'Obsession' holds a particular appeal at this stage.

Director Curry Barker has previously voiced interest in exploring further stories within the film’s mythology. In May, he suggested the possibility of either a direct sequel or an anthology series that would examine other wishes gone awry, potentially involving other filmmakers. An anthology format could broaden the scope of the One Wish Willow’s influence without continuing Nikki’s storyline directly.

Both Barker and Navarrette have indicated openness to returning, leaving the prospect of a sequel or related project viable, though no official production plans have been announced.

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Former Overwatch Director Jeff Kaplan Prefers Anonymity Over Public Role

8d ago · Source: gamespot

Jeff Kaplan, who led Overwatch's development at Blizzard Entertainment until 2021, described the experience of representing a major game as a demanding position that required constant public engagement at personal cost. After stepping away from the role, Kaplan has focused on building The Legend of California, a multiplayer survival-action title in development at his studio Kintsugiyama.

Reflecting on his tenure, Kaplan told GameSpot that Overwatch required a visible representative during its growth phase, a role he fulfilled despite discomfort with attention. "I'm not someone who likes the spotlight," he said. "I'm not an extrovert. I don't maintain a strong social media presence. When I was at Blizzard, engaging publicly was part of serving the game and team—not for personal recognition."

The transition out of Blizzard proved emotionally complex but ultimately restorative for Kaplan. "Leaving meant stepping back from reading forums or monitoring mentions of my name," he explained. "I no longer need to check headlines or track my visibility. That quiet has been deeply soothing and necessary."

Kaplan questioned whether studios must maintain a public face for their games, citing Valve and Rockstar as examples of companies that successfully promote titles without designated spokespeople. "Overwatch benefited from transparency—showing players that real people were building the game," he noted. "But this approach carries trade-offs. While some thrive on public interaction, others, like myself, need extended recovery after even brief exposure."

Currently, Kaplan and his Kintsugiyama team are developing The Legend of California, an open-world shooter without a confirmed release timeline. Interested players can participate in upcoming playtests through the game's Steam page.

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Inde Navarrette credits anime study for screenwriting growth

8d ago · Source: ign

Inde Navarrette, recognized for her role as Nikki Freeman in the series Obsession, explained that she turned to anime to deepen her understanding of screenwriting and narrative structure during a career lull. After completing the film, she faced uncertainty about future projects and began streaming on Twitch to sustain herself while exploring storytelling techniques. Her study focused on series such as Demon Slayer and Jujutsu Kaisen, where she analyzed differences in timeline usage and narrative pacing. "I asked myself why I was drawn to certain stories," she told The Hollywood Reporter on October 14. "Anime offered a clear lens to examine how structure shapes impact — like how Jujutsu Kaisen layers early dialogue that resonates much later, while Demon Slayer follows a more linear path." This analytical approach, she said, directly informed her screenwriting practice. Navarrette, who describes herself as a self‑identified nerd, also maintains a background in gaming, having previously operated a Twitch channel that was later deactivated. At a fan convention in July, she received a sealed 2009 copy of Modern Warfare 2 still in its original packaging, an interaction she described as rewarding. Looking ahead, she expressed interest in voice acting, particularly for a Resident Evil title, noting that video games represent a significant creative interest. Currently, she is preparing for her role as Rogue in Marvel Studios’ upcoming X‑Men reboot, emphasizing her commitment to honoring the character and the project’s vision. "I’m doing everything humanly possible," she stated, "to do justice to the role for the director, the team, and the fans." Her ongoing exploration of voice work raises the possibility of future contributions to anime dubs, including potential involvement with English adaptations of series such as Jujutsu Kaisen.

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Seven Seas announces manga and novel licenses slated for 2027

8d ago · Source: animenewsnetwork

Seven Seas announced on Wednesday a slate of new titles it will publish beginning in 2027. The company listed four works across manga and novel formats, each with creators, release windows and brief plot outlines.

The first, a novel titled *My House Cat Became the World's Strongest?!*, is written by Tamaki Yoshigae and illustrated by LINO. Scheduled for June 2027, the story follows Tetsuya, a corporate employee overwhelmed by workplace stress, who discovers his house cat Tama has grown to gigantic size. Tama then leads Tetsuya on dungeon‑clearing adventures that he streams online, eventually drawing viral attention after they rescue a popular streamer.

Also slated for August 2027 is the manga *Ushiyama‑san* by Haruyoshi Aizawa. Set in a school populated by humanoid creatures, the narrative centers on Ushiyama, a tall, skilled volleyball player who dominates the social hierarchy, and a shy batboy who admires her from a distance.

Another August 2027 release is *Mouse Royale* by Junichiro Sasaki. The plot follows a group of rodents on a school trip to a mysterious island that devolves into a 28‑day survival battle royale, with only five participants permitted to return home. The summary highlights Nishibe, a timid mouse confronting the deadly stakes.

*Hare Takizawa*’s original story and *Kiyo Yoshimi*’s artwork will combine for *The Duke Is Obsessed with the Vicious Omega*, also arriving in August 2027. It follows Julius, an omega noble with a sharp tongue and volatile temperament, who begins recalling memories of a past life as an accountant. He chooses to assist his brother‑in‑law, Duke Raphael, leading to an unexpected bond between them.

*Hatsumi Kodama*’s manga *This World Is Worth Fighting For* is scheduled for July 2027. It portrays Ito Kiri, a 25‑year‑old office worker enduring harassment and a toxic relationship, who receives an anonymous letter granting her permission to live freely. The story tracks her decision to pursue a life on her own terms.

Finally, *Alice, All the Way to Outer Space* by Kiko Urino is set for July 2027. The narrative follows Alice, an aspiring Japanese female astronaut captain whose academic performance may limit her ambitions, and her partnership with a genius named Inuboshi who offers to help her become smarter.

All titles are listed in press releases issued by Seven Seas.

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Showtime's Yellowjackets Season 4 Trailer Unveils Dark Rituals and Final Confrontations

8d ago · Source: polygon

Paramount released the first official teaser trailer for Yellowjackets season 4 on October 14, 2026, revealing a grim continuation of the series' central mystery. The 90-second preview shows the surviving members of the Wiskayok High School girls' soccer team — once stranded in the Canadian wilderness after a 1996 plane crash — responding to their rescue in ways that defy expectation.

The trailer follows Showtime's official description of the season: the team races to conceal their past transgressions before help arrives, while the wilderness itself seems to determine who survives. In the present timeline, two of the survivors plan to kill one of their own as a figure from their past returns with a hidden agenda. The narrative suggests this homecoming will bring pain rather than resolution.

According to the teaser, season 4 will shift focus back to the 1990s storyline, a surprising pivot given the events of season 3. The series returns November 20 on Paramount Plus, which is set to discontinue its streaming service later that year.

Yellowjackets follows a New Jersey girls' soccer team whose plane crashes during a tournament in the Canadian wilderness in 1996. The narrative alternates between the immediate aftermath of the crash and the present day, where the surviving team members — now in their 40s — confront the psychological and moral consequences of their survival. The show opens with a harrowing scene: a young woman in a nightgown flees through a forest, falls into a pit of spikes, and is later found dead. Another survivor, wearing a torn soccer jersey and animal pelts, retrieves the body and participates in a ritualistic feast involving human flesh. This opening establishes the series' exploration of societal collapse and primal survival instincts.

The series has earned critical acclaim, receiving 10 Emmy nominations, including for Outstanding Drama Series. It ranks as the second-most-streamed program in Showtime history, behind only Dexter, with season 3 achieving the show's highest viewership. The upcoming season will conclude the series' run, which has maintained its original thematic intensity since its debut.

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Ubisoft proposes closure of Trials developer RedLynx amid restructuring

8d ago · Source: gamespot

Ubisoft announced plans to shut down its Finland-based Trials developer RedLynx as part of a broader restructuring effort, while also reducing staff at its Singapore studio by 72 employees. The proposal, which would affect 52 RedLynx workers, comes as the company seeks to streamline operations after several recent studio changes. Finnish labor law requires formal consultation before major restructuring, delaying an official announcement despite the likelihood of closure. RedLynx, founded in 2000 and acquired by Ubisoft in 2011, gained prominence with the Trials series, particularly Trials HD, which became a breakout title on Xbox Arcade. The studio's last major release, Trials Rising, launched in 2019, followed by mobile work on Gwen's Getaway and assistance with Stadia ports for other titles. A prior restructuring in 2023 had already reduced RedLynx's staff by 60 employees. Meanwhile, Ubisoft Singapore, which contributed to Assassin's Creed titles and led development on Skull and Bones, faces a potential 20% workforce reduction. The company stated that 70 roles would be impacted to align with future production needs, emphasizing its commitment to supporting affected employees. Additional changes include the upcoming shutdown of Rainbow Six Mobile in January 2027 and a rebranding of Creative House 2 to Massive Entertainment, though the latter studio will continue operations within the restructured framework. Ubisoft's global studios, including those in Montreal, Paris, Stockholm, and Toronto, remain focused on Tom Clancy franchises under the Creative Houses model.

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DC Lanterns Season 2 Decision Expected by End of 2026

8d ago · Source: ign

A decision on whether to greenlight Lanterns Season 2 will be reached by the end of 2026, according to DC Studios co-chair Peter Safran. Safran confirmed to IGN that a writers' room is currently developing concepts for the series' continuation, but emphasized that the project's future hinges on the team identifying a story compelling enough to follow the first season. He stated that television remains a key component of DC's strategy, particularly for narratives that require more time than a film can accommodate and for introducing characters who may later appear in the broader DC Universe. Safran cited Aaron Pierre's portrayal of John Stewart as an example of this approach, noting that the character will appear in the upcoming film Man of Tomorrow. He added that if the creative team, including HBO and DC executives, believes Season 2 offers a worthy continuation of the first season's legacy, the series could proceed. Safran also confirmed to Collider that a final decision will be made by year's end. Safran clarified that the potential cancellation of Season 2 would not erase John Stewart from the DC Universe, as the character is already set to feature in Man of Tomorrow. While Hal Jordan's return has been speculated, Safran indicated that future appearances depend on creative development. Lanterns Season 1, praised for its mature tone, intricate mystery, and performances, has been cited as one of HBO's most successful series this year. Its success has drawn comparisons to acclaimed crime dramas like True Detective, though it distinguishes itself within the superhero genre. The show's renewal comes amid industry scrutiny following the box office underperformance of Supergirl, which had raised concerns about the DC Universe's trajectory. Fans have expressed anticipation for a potential Season 2, though expectations remain tied to the creative team's ability to deliver a narrative that justifies continuation.

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Fired? But I Maintain All the Software! Volume 1 Light Novel Review

8d ago · Source: animenewsnetwork

A debut light novel titled Fired? But I Maintain All the Software! Volume 1, translated by Minna Lin, follows Ai Sato, a software engineer who is abruptly dismissed from her position despite being the sole maintainer of a critical system. The narrative opens with her manager informing her that her role has been eliminated, a decision framed as part of broader cost-cutting measures that prioritize efficiency over operational stability.

The story shifts focus to the aftermath of her termination, depicting the disarray at her former workplace as leadership fails to address systemic issues. Concurrently, Ai reconnects with Kenta Suzuki, a former colleague who offers her a new role at a small startup described as both a coding academy and smart-glasses retailer. The transition occurs swiftly, with little detail about the hiring process or the company’s specific operations.

A parallel storyline follows President Arata, the former CEO of Ai’s previous company, through conversations with his secretary. Arata is portrayed as dismissive of accountability, prioritizing shareholder expectations over practical solutions. His actions culminate in a series of missteps that lead to public embarrassment ahead of a key meeting, though the narrative does not elaborate on the long-term consequences of his decisions.

The novel alternates between Ai’s new professional environment and observations of Arata’s decline. At her new workplace, Ai teaches programming to a group of adult learners, including individuals navigating workplace discrimination, excessive overtime, and job insecurity. The instructional segments, particularly those involving Python syntax, are presented without dramatization, focusing on technical clarity rather than sensationalism.

The work has been characterized as a satirical take on corporate culture, highlighting frustrations related to layoffs, bureaucratic inefficiencies, and the devaluation of technical expertise. Critics have noted its departure from fantastical isekai tropes, instead grounding its critique in recognizable workplace dynamics. The novel also touches on themes such as the Work Style Reform Act and the challenges faced by non-traditional employees, though these elements are not deeply explored in the first volume.

The review concludes with a reflection on the novel’s blend of irony and realism, acknowledging its appeal to readers familiar with systemic workplace issues. While some aspects, such as the protagonist’s cosplaying hobby, are described as stylistic rather than narrative necessities, the overall tone remains observational rather than prescriptive. The author indicates an intention to continue the series to further examine the evolving relationship between workers and the structures that govern their labor.

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Callina Liang discusses pressure of portraying Chun-Li

8d ago · Source: ign

Callina Liang said she experienced significant pressure after viewing audience reactions to her casting as Chun-Li in the upcoming Street Fighter film. Speaking with Project Big Screen, the actress described reading a Reddit discussion that questioned whether her physical build matched the character's iconic design. Liang noted that as a fan, she understood the desire for actors to embody the visual interpretation of characters from games and animation.

The performer acknowledged the challenge of meeting expectations within a two-month preparation window. She explained that attempting to rapidly develop muscle mass to match Chun-Li's proportions would have compromised her ability to function normally during production. "I had to be realistic with myself. I had to be a functioning human being who could act on screen," she stated.

Liang described her approach as focused on effort rather than outcomes: "Have zero regrets, try your best and whatever result you end up with, you can say, at least I gave it my all." She emphasized maintaining health while pursuing physical preparation, noting that extreme dietary regimens required careful management.

Set photographs confirmed visible changes in her physique. Liang revealed she consumed approximately 12 eggs daily and ate meals every two hours to meet caloric goals, a regimen that approached physical discomfort. "When I was bulking, I ate 12 eggs a day. Every two hours I had to have a meal, and I was on the verge of throwing up," she explained.

The actress credited structured training in Taekwondo, Muay Thai, and Wushu for developing leg strength necessary for the role's emphasis on kicking techniques. She noted measurable physical changes: "By the end of the shoot, my thighs had grown six-and-a-half centimeters each." Liang also mentioned that her stunt double required prosthetic padding to maintain visual continuity between their performances.

The Street Fighter film is scheduled for theatrical release on October 16.

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Street Fighter cast open to Mortal Kombat crossover film

8d ago · Source: ign

The Street Fighter movie cast expressed willingness to participate in a crossover film with the Mortal Kombat franchise, according to interviews conducted ahead of the movie's theatrical release. In May 2026, Mortal Kombat co-creator Ed Boon indicated interest in adding a Street Fighter guest character to the Mortal Kombat series, describing himself as a fan of Capcom's fighting games. The question was raised during promotional activities for the Street Fighter film, which opened in theaters on October 16, 2026. Actors Andrew Schulz, Cody Rhodes, Eric Andre, Andrew Koji, Noah Centineo, and Callina Liang all responded positively when asked about the possibility of a crossover. Schulz referenced a joke he made at the 2025 Game Awards as part of an effort to initiate the collaboration. Andre suggested a specific character interaction involving Noob Saibot, while Koji cited Marvel vs Capcom as a comparable crossover model. Centineo emphasized interest in returning to the role if given the opportunity, regardless of the partner franchise. Callina Liang expressed admiration for the actress who portrays Kitana and indicated openness to working with the Mortal Kombat team. Mel Jarnson, who appears in both film adaptations, also voiced enthusiasm for a potential crossover, proposing a character fusion concept. While no official collaboration has been announced, the expressed interest from multiple parties suggests the idea has been considered within industry circles. The release of the Street Fighter film is scheduled for October 16, 2026.

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Nintendo Switch 2 to receive 007 First Light on March 18 2027

8d ago · Source: polygon

Nintendo has announced that 007 First Light, the latest James Bond video game developed by IO Interactive, will launch on the Switch 2 on March 18 2027. The announcement came after the title experienced multiple postponements, including a delay from its original May 2026 release on other platforms. The Switch 2 version will be priced at $69.99 for the standard edition, with preorder customers receiving a GoldenEye-themed suit and access to four Tacsim mission skins: Day of the Dead, Desert Explorer, Silent Anchor, and Gentleman Operator. A special Amazon-exclusive Specialist Edition will include an additional Classic Tuxedo skin and will be distributed on a physical game-key card.

IO Interactive stated that the additional development time will be used to optimize performance and ensure the game meets quality expectations at launch. The title is part of 2026's Game of the Year discussions, reflecting its reception as a reimagined origin story for Bond that blends globe-trotting action with tutorial elements such as an action montage and a bow tie minigame. The game follows Bond through his 00 training and first major missions, offering players a modern take on the franchise.

The Switch 2 release coincides with broader industry anticipation for Nintendo's next-generation console, which has faced supply constraints and delayed third-party titles since its unveiling. While the company has not indicated further postponements, the March 2027 date remains subject to change based on ongoing development needs.

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Epic Games to test Linux version of Fortnite with rebuilt anti-cheat system

8d ago · Source: gamespot

Epic Games announced it is developing a Linux version of Fortnite as part of a broader overhaul of its Easy Anti-Cheat (EAC) system. The effort aims to address long-standing compatibility issues that have limited multiplayer game support on Linux platforms.

The company explained that its current EAC implementation for Linux relies on translation layers like Proton, which developers have historically avoided due to security limitations compared to the Windows version. A native Linux rebuild of EAC, without such layers, is described as essential before a full port of Fortnite can be released.

Epic plans to pilot EAC Linux v2 within Fortnite first, using live player data to refine the system. Once validated, the updated anti-cheat will be made available to other developers seeking to bring multiplayer titles to Linux.

No specific timeline for the Fortnite Linux release was provided. The announcement coincided with the rollout of a new 'vibe coded' preview version of Epic's Game Store launcher, which the company describes as AI-assisted but still in early development. This launcher currently lacks full functionality and has reportedly introduced minor bugs during testing.

Separately, industry reports indicated Epic had delayed a planned Star Wars/Marvel crossover project as part of a strategic shift toward AI-driven development workflows. The company has characterized this transition as part of its broader experimentation with automated software creation tools.

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Xbox Announces Pocket-Sized Nano Controller Priced at $49.99

8d ago · Source: polygon

Xbox unveiled a new compact controller, the Xbox Nano, on Wednesday, targeting players with smaller hands or those seeking a portable option for mobile gaming. Priced at $49.99, the device offers a reduced alternative to the standard Xbox Wireless Controller, which retails at $64.99, and the premium Xbox Elite Wireless Controller, priced at $149.99. Measuring 5 inches in width and weighing 3.5 ounces, the Nano Controller is significantly smaller than its counterparts, which are approximately 6 inches wide and weigh 10 to 12 ounces respectively. Despite its reduced dimensions, the controller retains all 18 standard input functions. It features a rechargeable battery charged via USB-C and supports Bluetooth connectivity with compatible PCs, mobile devices, and smart TVs, including official support for Xbox One, Xbox Series X and S, Xbox on PC, Windows, Android, and iOS. The controller will launch on November 4 in select regions, with pre-orders currently open and a purchase limit of five units per account to deter resale activity. In the United States, select Samsung television models will be bundled with the Nano Controller and two months of Game Pass Ultimate as part of a seasonal promotion. The announcement follows a series of recent hardware and software disclosures from Microsoft, including Xbox XP and Xbox Labs.

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ESA Urges USTR to Add Unlicensed Retro Handhelds to Notorious Markets List

8d ago · Source: gamespot

The Entertainment Software Association has formally requested that the United States Trade Representative classify handheld devices preloaded with unauthorized game libraries as 'superfakes' requiring regulatory action. In a filing submitted to the USTR on October 6, the ESA argued these devices function as counterfeit products that undermine legitimate market channels.

The filing specifically targets products such as Anbernic's retro handhelds, which mimic the design of classic systems like the Game Boy while containing thousands of unlicensed ROMs from NES, SNES, PlayStation and Sega Genesis libraries. The ESA noted these devices often feature retail packaging, polished interfaces and warranty claims, enabling them to appear as legitimate consumer electronics despite their reliance on pirated content.

According to the ESA, a single device can replace multiple lawful purchases across publishers and console generations, diverting sales from authorized retro collections, remasters and licensed hardware. The organization highlighted that sellers frequently market the preloaded game libraries as key selling points, with pricing reflecting this unauthorized content.

The ESA's proposal includes seven specific measures for USTR consideration: treating preloaded unauthorized libraries as evidence of commercial-scale piracy; inspecting bundled storage media; requiring sellers to verify game authorization; suspending repeat infringers and linked storefronts; preserving transaction records for enforcement; improving customs targeting of preloading operations; and coordinating actions against manufacturers, exporters and online marketplaces. The filing names several platforms, including Eldorado, FunPay, G2A and Voices38, as distributors of modded accounts and pirated games.

The ESA submitted its request as part of the USTR's annual review of Notorious Markets, which identifies trading platforms engaged in or enabling intellectual property violations. The organization emphasized that these devices remove technical barriers that previously separated mainstream consumers from game piracy, potentially expanding the reach of unauthorized distribution networks.

The filing does not specify a timeline for USTR action or guarantee regulatory outcomes. It represents one step in an ongoing review process that may result in various enforcement or policy responses.

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Former Overwatch Director Jeff Kaplan Describes Clinical Separation From Game

8d ago · Source: gamespot

Jeff Kaplan, who led Overwatch's development at Blizzard Entertainment, disclosed that he has not played the game since departing the company in April 2021 after nearly two decades with the studio. In an interview with GameSpot, Kaplan described his exit from Overwatch as a deliberate, almost clinical disengagement, stating he avoids all content related to the franchise to protect his personal boundaries.

Kaplan explained that he does not monitor Overwatch's updates, community discussions, or related media, including YouTube videos or online forums. He emphasized that he actively instructs recommendation algorithms to deprioritize Overwatch-related material, acknowledging his public association with the game but asserting that it no longer defines his professional identity.

Reflecting on his previous departure from World of Warcraft in 2008, Kaplan noted that stepping away from a project to which he had devoted extensive personal time was emotionally complex. He described working on World of Warcraft as all-consuming, with his daily routines centered around identifying necessary changes for the game. The recent release of the 11th expansion for World of Warcraft, titled Midnight, prompted a strong emotional reaction, as the game had become deeply intertwined with his professional self-concept.

When leaving Overwatch, Kaplan said he approached the transition with a clearer understanding of the emotional weight involved in dedicating oneself fully to a creative endeavor. He stressed that games like Overwatch belong to their communities and development teams rather than individual creators, and that moving forward requires accepting this shift in ownership.

To prevent becoming what he humorously referred to as "Uncle Rico"—a figure clinging to past achievements—Kaplan framed his new focus on indie development as a necessary evolution. He described his current work on The Legend of California as a forward-looking pursuit, distinct from his previous roles, and emphasized that his involvement with Overwatch now belongs to those actively shaping its present and future.

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Fantik S1 Pro Electric Screwdriver Set Drops to $35 on Amazon

8d ago · Source: ign

Amazon is currently listing the Fantik S1 Pro Electric Precision Cordless Screwdriver Set at $34.99 after applying a 30% discount with the coupon code "4OH79HXV". The same kit is priced at $90 on Costco's website. No Amazon Prime membership is required to access the reduced price.

The set provides up to 6 newton‑meters of electric torque and 8 newton‑meters of manual torque, which exceeds the typical output of most competing precision screwdrivers that generally deliver less than 2 newton‑meters. It features three adjustable torque settings, a built‑in LED indicator, and recharges via a standard USB‑C port, eliminating the need for disposable batteries. The package includes sixteen S2 steel magnetic bits covering Phillips, flat‑head, Torx, and hex sizes, stored within a magnetic aluminum case. Bits use a 1/4" hex shank for easy replacement.

The compact design makes the tool suitable for tasks that require more force than a manual screwdriver can provide but less power than a full‑size drill, such as working on small electronics, PC builds, or console modifications. The author notes personal use of the device during regular computer assembly projects.

IGN's deals team, which has collectively over three decades of experience locating discounts and pre‑order offers, describes the promotion as a "great deal" and a "nice‑to‑have" addition for users who prefer a dedicated tool rather than retrieving a larger power tool for minor jobs. Eric Song, IGN's commerce manager responsible for curating daily tech and gaming deals, oversees the identification of such offers.

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Manga series shifts publishers ahead of spring transition

8d ago · Source: animenewsnetwork

Ei Ohitsuji's manga series Ochibure Zeus to Dorei no Ko is set to change publishers in spring 2027. The November issue of Asahi Shimbun Publications' Nemuki+ magazine confirmed the move to Ichijinsha's Zero-Sum Online website. Digital sales of the series will cease on October 31, though existing purchases will remain accessible. Ohitsuji announced the transition on X/Twitter, noting that the series will resume on Zero-Sum Online with revised chapters. The first two chapters will undergo significant changes, and the upcoming sixth volume will follow the fifth without interruption. The series originally launched in Nemuki+ in February 2022, with its first compiled volume released in 2023 and the fifth in March 2025. The first part concluded with the Egypt Arc in December 2025, after which the creator cited a hiatus to adjust production and recover health. Earlier works by Ohitsuji include The Though I Am an Inept Villainess adaptation, published in Monthly Comic Zero-Sum and licensed by Seven Seas Entertainment.

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Minecraft's Verity Among Top Trending Halloween Costumes for 2026

8d ago · Source: gamespot

Google's annual 'Frightgeist' ranking of Halloween costume searches placed Minecraft's Verity at No. 7 on its 2026 trending list. The ranking, derived from real-time search volume, highlights characters and themes gaining traction ahead of the holiday.

The top spot went to Buddy the Unicorn, a horror figure from director Casper Kelly's film. Nikki, a character from the viral horror project Obsession, also appeared in the upper tier. Other notable entries included Agamemnon from The Odyssey, Lily Love Braids from Poppy Playtime, Oliver Tree, Carl from Dungeon Crawler Carl, Disco Scooby Doo, Hazel Hook from Descendants, and Verity.

Verity, a horror web series created by ThatMob, unfolds within the Minecraft universe. The character begins as a cheerful visage but descends into psychological instability, a narrative arc documented in the series' full runtime. This entry clarifies that the costume trend references the web series, not the 2026 film starring Anne Hathaway.

Search interest in Verity peaked in Los Angeles, according to Google's regional data. The broader top 10 list also featured Buddy the Unicorn, NeeDoh, Nikki, Agamemnon, Lily Love Braids, Oliver Tree, Carl, Disco Scooby Doo, Hazel Hook, and Verity.

Google separately published supplementary rankings for children's costumes, pet costumes, and duo outfits. Children's favorites included Dolly Parton, Ella Langley, Dumpling, Shakira, Ash Ketchum, Hannah Montana, Spider-Gwen, Michael Jackson (Thriller era), and Pomni. Pet costume trends highlighted Centipede, Bullseye, Diet Coke, Princess Donut, and Tow Mater. Duo costumes featured pairings such as Disco Scooby Doo and Shaggy, Cyclops and Jean Grey, and JLo and Maverick.

CULTURE

Marvel Television Head Confirms Daredevil: Born Again Designed as Three-Season Arc

8d ago · Source: ign

Marvel Television head Brad Winderbaum stated in an interview with The Brandon Davis Show that the series Daredevil: Born Again was structured as a three-season narrative from its inception. He explained that the creative framework aligned with the original Netflix series' three-season format, describing the shows as 'two 3-volume sets' that would conclude with Season 3 before any further development. This approach reflected a deliberate plan to treat the series as self-contained story arcs rather than an open-ended franchise.

Winderbaum's clarification follows earlier statements that had suggested a longer-term vision for the character. At New York Comic-Con, actor Charlie Cox echoed this timeline, noting that the production team had 'a bit more planning and emotional support' for Born Again compared to the previous series. The original Netflix Daredevil series was canceled abruptly in 2018 after three seasons, catching its writers and cast off guard. However, reports indicate that cast members were later informed that Born Again would serve as the character's definitive conclusion.

The showrunner also addressed scheduling expectations in a 2025 Screen Rant interview, confirming that Marvel intended to release new seasons annually, with Season 1 launching in March and subsequent seasons following in subsequent years. This model aimed to maintain narrative continuity while allowing for character development across multiple installments. Winderbaum emphasized the richness of the Daredevil universe as justification for the multi-season approach, stating that 'there are many stories to be told on the streets of New York.'

The production timeline appears to have solidified with Season 3 serving as the series' conclusion, though Winderbaum acknowledged that plans could evolve based on audience reception. The show's creators have not indicated any immediate plans for additional seasons beyond the confirmed three, and the character's future within the broader Marvel Cinematic Universe remains unspecified. Actor Charlie Cox has previously encouraged fan advocacy for the character's continuation, though he expressed uncertainty about potential future appearances when questioned about his role.

CULTURE

Kickstarter launched for Tezuka: God of Manga documentary

8d ago · Source: animenewsnetwork

The documentary Tezuka: God of Manga began its Kickstarter campaign on Wednesday. As of the latest update, the project has raised US$10,726 toward its US$49,999 funding target, with the deadline set for November 13. Backer rewards listed include an Astro Boy T-shirt, a Blu-ray Disc or DVD of the film, a Black Jack giclée print by manga artist Yūko Shimizu, lithograph prints, a Tezuka-themed color manga cover, and a Supporting Producer credit. The film is slated for completion in 2028, marking the 100-year anniversary of Osamu Tezuka's birth, with rewards and physical copies planned for distribution in July 2028.

Directed by Jason Andrew Cohn and produced by Bread & Butter Films — comprising Camille Servan-Schreiber, Jinko Gotoh, Glen S. Fukushima, and Roland Kelts — the documentary will feature interviews with manga and anime creators such as Katsuhiro Ōtomo (Akira), Riyoko Ikeda (The Rose of Versailles), Naoki Urasawa (Monster, Pluto), Gō Nagai (Devilman), Yoshiyuki Tomino (Gundam), Masao Maruyama (Tokyo Godfathers), Rintarō (Metropolis), Ada Palmer (Too Like the Lightning), Samuel Sattin (Unico Awakening), and Jorge R. Gutiérrez (The Book of Life). Additional interviews are planned with scholars Fred Schodt (Manga! Manga!) and Helen McCarthy (The Manga Bible). Should the campaign meet its goal, further interviews with artists Paul Pope (THB) and Ronald Wimberly (Prince of Cats) are also scheduled.

Osamu Tezuka, born in 1928 and deceased in 1989, is widely recognized as the creator of Astro Boy and for his extensive contributions to manga and anime. He is frequently described as a foundational figure in the industry, credited with pioneering narrative techniques and influencing multiple genres. Helen McCarthy, author of The Art of Osamu Tezuka: God of Manga, characterized Tezuka as comparable to Walt Disney, Stan Lee, Jack Kirby, Tim Burton, Arthur C. Clarke, and Carl Sagan in creative scope and output. According to Tezukainenglish.com, Tezuka produced over 700 manga volumes, approximately 150,000 pages of artwork, 200,000 pages of storyboards and scripts, and contributed to nearly 500 episodes of animated television series and numerous animated films throughout his 40-year career.

CULTURE

Pokémon Center launches winter holiday collection with free sticker sheet

8d ago · Source: ign

The Pokémon Center introduced its 2026 holiday merchandise line, themed "Winter Night Sky," on November 2. The collection features more than 60 items spanning home decor, apparel, and gift accessories, all unified by pastel aurora and starry sky designs. Purchases made before December 25 include a complimentary Winter Night Sky sticker sheet while supplies remain.

A central element of the launch is a Mew tree topper, priced at $19.99, alongside ornaments depicting Slowpoke, Amaura, Piplup, and multiple Eeveelutions. The retailer also expanded its Holiday Village figure series with Town Hall Greetings, Meloetta Majestic Theatre, and Yamper Snowy Scamper models. Apparel options include themed pajamas, t-shirts, and knit beanies, described in a press release as "cheerful cold-weather companions" intended to keep trainers warm and engaged throughout winter.

Additional products comprise a 1,000-piece Piplup puzzle, table linens, tea towels, snow globes, and assorted blankets. The line also offers a variety of gift boxes and wrapping paper. A 30th Anniversary trading card set has been released, though details about a potential 2026 holiday-themed TCG calendar remain unconfirmed.

The collection follows the recent launch of The Pokémon Center's Halloween merchandise earlier in November. All items are available exclusively through the retailer's official channels.